Glasya

Lord of the Sixith

Description:

HP 526; Bloodied 263 Initiative 21
AC 43, Fortitude 40, Reflex 41, Will 43 Perception
27
Speed 8, fly 8 Darkvision
Resist 20 fire
Saving Throws 2; Action Points 1
Traits
Intoxicating Presence (charm) Aura 3
Each enemy in the aura takes a -4 penalty to attack rolls it makes during another creature’s turn, and such attacks deal only half damage.
Infernal Resolve (teleportation)
At the start of her turn, Glasya can make a saving throw against each dazing, stunning, or dominating effect on her, including those a save cannot normally end. If she saves, the effect immediately ends. On the first failed saving throw each round, Glasya teleports up to 5 squares.
Standard Actions
Nettle (poison, weapon) At-Will
Attack: Melee 1 (one creature); +34 vs. AC
Hit: 4d6 + 7 damage, and the target takes ongoing 15 poison damage and is affected by intoxicating presence (save ends both).
Vile Embrace (psychic) At-Will
Requirement: Glasya must not be grabbing a creature.
Attack: Melee 1 (one creature); +32 vs. Reflex
Hit: 1d8 + 5 damage plus 3d10 + 11 psychic damage, and Glasya grabs the target (escape DC 31).
Glare of Displeasure (charm, psychic) Recharge
Attack: Ranged 10 (one creature affected by intoxicating presence); +32 vs. Will
Hit: The target falls unconscious (save ends). Until this effect ends, the target must make a death saving throw as the first saving throw at the end of each of its turns. Three failures lead to death, as normal.
Miss: 30 psychic damage.
Word of Dismissal (fear) Recharge when first bloodied
Attack: Close burst 3 (enemies in the burst); +32 vs. Will
Hit: The target must move up to its speed as a free action, ending the move as far from Glasya as possible.
Miss: The target must move up to half its speed as a free action, ending the move as far from Glasya as possible.
Move Actions
Infernal Transport (teleportation) At-Will
Effect: Ranged 5 (one ally or one creature dominated by Glasya); Glasya teleports the target up to 5 squares, and the target uses an at-will attack power as a free action against a creature of Glasya’s choice. The target has combat advantage for this attack.
Irresistible Embrace (teleportation) At-Will
Effect: Glasya teleports up to 5 squares, teleporting any creature she is grabbing to a square adjacent to her.
Minor Actions
Demand Obedience (charm, psychic) Recharge when Glasya has no creature dominated
Attack: Melee 1 (one creature grabbed by Glasya); +32 vs. Will
Hit: The target is dominated (save ends).
Each Failed Saving Throw: The target takes 15 psychic damage.
Change Shape (polymorph) At-Will (1/round)
Effect: Glasya alters her physical form to appear as a Medium humanoid until she uses change shape again or until she drops to 0 hit points. To assume a specific individual’s form, Glasya must have seen that individual. Other creatures can make a DC 45 Insight check to discern that the form is a disguise.
Triggered Actions
Dutiful Thrall (teleportation) At-Will
Trigger: An attack hits Glasya while she is within 5 squares of an ally or a creature dominated by her.
Effect (Immediate Interrupt): Close burst 5 (one ally or one creature dominated by Glasya); Glasya and the target teleport to swap positions. The target is then hit by the triggering attack.
Skills Bluff +30, Diplomacy +30, Insight +27
Str 21 (
19) Dex 25 (21) Wis 27 (22)
Con 23 (20) Int 27 (22) Cha 32 (+25)
Alignment Evil Languages Supernal
Equipment: leather armor , short sword (nettle).

Bio:

Asmodeus’s daughter, the fiendishly beautiful Glasya, rules the layer Malbolge. Glasya is a sadist who loves watching her victims suffer as disease and strange growths sweep through their bodies. She has a disturbing love for beauty, and spares those she finds appealing. She is quick to dominate her opponents to teach them the error of their ways. The other Lords fear her, suspecting Glasya’s takeover of Malbolge as a bid to consolidate Asmodeus’s control over the Nine Hells.

Glasya

The Foundry Knights MatthewBoardman