The Foundry Knights
Lord of the First
Initiative 7 cold and necrotic damage, and the target is slowed (save ends).
Consume Soul (standard, recharge
Reach 4; 7 necrotic damage, and Bel Shalor slides the target 2 squares.
Clinging Darkness (standard, recharge
Area burst 3 within 20; 3 necrotic damage, and the target is immobilized and takes ongoing 15 necrotic damage (save ends both).
Void Zone (standard, recharge
Area burst 3 within 20; 3 necrotic damage. Effect: The burst creates a zone that lasts until there are no enemies inside it. Any enemy that ends its turn within the zone takes 20 necrotic damage.
Gathering Shadow ( when reduced to 0 hit points; encounter) Healing
Bel Shalor regains 200 hit points.
Bel Shalor does not roll initiative. He has three turns each round on initiative counts 45, 35, and 25.
At the start of Bel Shalor’s turn, any dead creature within his aura rises as a dread wraith under his command.
Alignment Chaotic evil Languages Abyssal, Common, Draconic
Skills Arcana 24) Dex 24 (26)
Con 30 (27) Cha 35 (+29)
The center of the Bronze Citadel holds the personal fortress of Bel, a pit fiend of great power who controls Avernus, the First of the Nine Hells. Bel betrayed the former Lord of the First, Zariel, for his current position. While Bel has succeeded where many failed before him, his climb to power seems to be stalled now, since he does not enjoy the support of other Lords of the Nine, except for possibly Asmodeus.