Lord of the First


Initiative 0 (see shadow movement) Senses Perception +31; all-around vision, Darkvision, truesight 10
Smothering Shadows (Necrotic) aura 20; bright light within the aura is reduced to dim light; attacks that have the radiant keyword made by or against creatures within the aura take a -2 penalty to attack rolls; each enemy that enters the aura or starts its turn there takes 10 necrotic damage, or 20 necrotic damage while Bel Shalor is bloodied.
HP 868; Bloodied 434
AC 48; Fortitude 46, Reflex 46, Will 48
Immune necrotic; Resist 20/variable (3/encounter), insubstantial; Vulnerable 15 radiant
Saving Throws +5; Bel Shalor makes a saving throw against one effect at the start of his turn, and a save ends that effect even if the effect is not normally one that a save can end.
Speed 8, fly 8 (hover), teleport 4; phasing
Action Points 2
Reaper’s Touch (standard, at-will) Cold, Necrotic
Reach 4; +38 vs Reflex; 3d12
7 cold and necrotic damage, and the target is slowed (save ends).
Consume Soul (standard, recharge
Reach 4; 38 vs Fortitude; the target loses two healing surges. If it has only one surge to lose, it also loses its healing surge value in hit points. If it has no surges to lose, it loses its bloodied value in hit points.
Action Lash (immediate interrupt, when an enemy in range spends an action point, at-will) Charm
Ranged 20; +38 vs Will; the target loses a healing surge, and Bel Shalor regains a spent action point.
Seductive Whispers (minor 1/round, at-will) Charm
Ranged 20; +38 vs Will; Bel Shalor slides the target 4 squares.
Shadow Lashes (standard, at-will) Necrotic
Ranged 20; targets up to five creatures; +36 vs Reflex; 2d6
7 necrotic damage, and Bel Shalor slides the target 2 squares.
Clinging Darkness (standard, recharge
Area burst 3 within 20; 36 vs Reflex; 3d123 necrotic damage, and the target is immobilized and takes ongoing 15 necrotic damage (save ends both).
Void Zone (standard, recharge
Area burst 3 within 20; 36 vs Reflex; 2d123 necrotic damage. Effect: The burst creates a zone that lasts until there are no enemies inside it. Any enemy that ends its turn within the zone takes 20 necrotic damage.
Gathering Shadow ( when reduced to 0 hit points; encounter) Healing
Bel Shalor regains 200 hit points.
Shadow Movement
Bel Shalor does not roll initiative. He has three turns each round on initiative counts 45, 35, and 25.
Shadows Rise
At the start of Bel Shalor’s turn, any dead creature within his aura rises as a dread wraith under his command.
Alignment Chaotic evil Languages Abyssal, Common, Draconic
Skills Arcana 32, Bluff +34, Diplomacy +34, History +32, Insight +31, Intimidate +34, Religion +32
Str 25 (
24) Dex 24 (24) Wis 28 (26)
Con 30 (27) Int 30 (27) Cha 35 (+29)


The center of the Bronze Citadel holds the personal fortress of Bel, a pit fiend of great power who controls Avernus, the First of the Nine Hells. Bel betrayed the former Lord of the First, Zariel, for his current position. While Bel has succeeded where many failed before him, his climb to power seems to be stalled now, since he does not enjoy the support of other Lords of the Nine, except for possibly Asmodeus.


The Foundry Knights MatthewBoardman